AI Insights · Timothy · April 2023
Top 5 Dynamic Games in Finland Q1 2023
In Q1 2023, the top 5 dynamic games in Finland showcased varied performance in downloads, revenue, and active users. Here’s a closer look at their trends.
In Q1 2023, the top 5 dynamic games in Finland demonstrated diverse performances across downloads, revenue, and active user metrics. Below is a detailed breakdown of each game's trends.
Roblox from Roblox Corporation saw a notable fluctuation in its weekly revenue, starting at approximately $66K in the last week of December and ending Q1 with around $37K. The game’s weekly downloads decreased from 5.1K in late December to around 3K by the end of March. Meanwhile, its weekly active users hovered around the 165K to 172K mark throughout the quarter.
Gardenscapes by Playrix exhibited a gradual increase in weekly revenue, peaking at $22.5K in mid-March before dropping to $15.9K at the end of the quarter. Weekly downloads for this game decreased from 3.4K at the end of December to about 2.9K by the end of March. The weekly active users remained relatively stable, ranging between 17.5K and 18.9K.
Pokémon GO from Niantic, Inc. experienced a peak in weekly revenue of $74.5K in the third week of February, declining to about $32.9K by the end of March. The game's weekly downloads saw a slight rise from 1.5K at the end of December to 2.5K in mid-February, before stabilizing around 1.7K by the end of March. Weekly active users showed a notable increase from 145K in early January to around 170K in mid-February, but settled at approximately 152K by the end of the quarter.
Homescapes, also by Playrix, maintained a steady weekly revenue, averaging around $15K, with minor fluctuations throughout the quarter. Downloads for the game declined significantly from 3K in late December to about 876 by the end of March. Weekly active users saw a gradual decline from 27K in late December to around 22K by the end of the quarter.
EA SPORTS FC™ Mobile Soccer from Electronic Arts showed a varied revenue trend, starting at $3.3K at the end of December, peaking at $3.6K in late February, and then declining to approximately $2.6K by the end of March. The game's weekly downloads decreased from 2.3K in late December to around 1.3K by the end of March. Active users fluctuated around 17K to 19K throughout the quarter.
These insights are powered by Sensor Tower, where you can find more detailed analytics and trends.